November - February
Industry's basic framework and terminology
Game Design Documents
Winter Session solo assigment and review
March - July
Iteration and scope
Alpha Stage Gate
Beta Stage Gate
Playtesting and bug fixing
Game Demo assignment and review
It starts with a game idea. You will learn to break down ideas into game mechanics. To combine game mechanics to form gameplay sequences. In parallel, you will learn to develop the idea into rules and structures, so that in the end you can get a playable demo of the concept you started from.
You will use Unity to bring the idea we started from to life. You learn to set scenes, create interactive elements, add characters, enemies and objects, place cameras, sounds and special effects, but also how to test your game to eliminate bugs that appear during the development process .
Many people start developing a video game, but it is surprisingly difficult to finish one. During this class you will learn processes used by professional game producers to develop their products, to keep their projects on track and to offer a complete, polished video game.
We mentioned that the number of games started and not finished or launched is surprising high. One cause is the mismanagement of development time. The mentors and trainers you will interact with will share tips & tricks and best practices to minimize these risks.
Developing a video game is one of the most interactive experiences possible. Whether you work on your own, in a small team or in a big studio, you will interact with other developers. Learn how to manage crisis situations, project delays, creative conflicts and performance evaluation.
Planning the launch of a game starts the day you decide to work on your idea. You will learn about the "Stage Gate Process", the benefits of "Alpha", "Beta", "Gold" versioning, multiplatform release, marketing, community, crowdfunding, post-lunch, patching and the release of DLC type content.
Launching the game
What will you learn?
You will learn to develop computer games, alone and in teams, using production management tools and techniques to deliver a product on time. At the end of this program you will have your own portfolio projects that represent vertical prototypes and you will learn how to present yourself to potential employers through your CV and professional portfolio.
Only 12 places available
November - July
On-site in Bucharest
Min 17 years + Interview
Discover the most ambitious educational career program that supports you to become a video game developer. 12 seats! 8 months! 3 portfolio projects!
Game Design Trainer
With over 17 years spent in the game dev industry, 15 of which dedicated to game design, Dragos it's a wealth of knowledge. In his work, he was involved in projects of all sizes, in some of the most important studios in the country, but also as an independent developer.
Unity Engine Trainer
A good craftsman is the one who, regardless of the tools he has, uses them skillfully. This is also Zoly, who ,in his career of over 15 years as game developer, has worked on a multitude of game projects, from small "casual" games to "AAA" games like "Assassin's Creed".
Unreal Engine and C++ Trainer
Alex has participated in the first edition of the Game LAB incubator. From 2017 until now, he has added many things to his achievements list, including a Unity certification (where he got the highest score) and a job at Ubisoft, as a Gameplay Programmer for "Watch Dogs".
3D Modeling Trainer
Open to new things, passionate about strategy and moba games, Ionut started his career in 2013 as a 2D/3D Artist at Ubisoft. Over time, he has created numerous 3D assets for the environment and 2D assets for menus both for mobiles, as well as for PCs and consoles.
3D Modeling Trainer
Cip, the gentlest giant, has accumulated over 15 years of experience in the industry and dozens of released titles. He developed his own game studio where he specialized in coffee-break games as well as porting and adapting games to the Linux platform.
3D Modeling Trainer
Alex started his career at Ubisoft, in 2014, in the role of 3D Artist. He developed his skills and versatility very quickly, contributing to the development of some of the most important projects within Ubisoft, both for mobile, PC and console platforms.
Unreal Engine Trainer
Catalin started in the industry over 15 years ago. Over10 years he worked for the Mobility Games studio, where he was involved in the creation and publishing of numerous games on the AppStore and Google Play. Now, he has his own indie studio and many released games.
C++ Programming Trainer
Cristian is a programmer passionate about making, playing and talking about game. He has accumulated 18 years of experience in the industry, 10 of which at Ubisoft. Has worked on different types of games, from "AAA" like "Assassin's Creed" to mobile and indie games.